


There are multiple zones to check out, and they all come with new Ooblets and seeds to collect. As alluded to previously, it’s really slow going at the start, but keep sticking with it, and you’ll start to see just how much there is to explore here. What was really surprising about the game was just how big it revealed itself to be over time.

Plus, the music is catchy and it’s always funny to watch the opposing Ooblets literally fart out a seed when they lose. While the “combat” certainly isn’t the focus of Ooblets, I found myself looking forward to these each day as it was always fun trying to figure out the best way to increase my score multiplier to win the dance-offs efficiently. Dance-offs require both teams to hit a certain point threshold in order to win, and you’ll draw random cards in each turn that will allow you to gain points, steal points from your opponent, or apply various buffs and debuffs. The dance battles are wonderfully quirky just like the rest of the game, but they also proved to be surprisingly strategic in how they play out. This is where the game’s RPG-like elements come into play, as you’ll encounter random Ooblets wandering around town, and if you choose to dance with them and win, you’ll then get a seed that you can plant on your farm and have it sprout into a new Ooblet. Ooblets are adorable little Pokemon-like creatures that you can collect by taking part in epic dance-offs with them. Eventually your farm will grow, and so too will your Ooblet party.
